(A game for 1, 2 or 4 players)
Table Scotch is a game derived from table squash, itself a version of table tennis, which is more compact than table tennis and can be played solo. In principle table squash allows a variety of scoring methods not possible with table tennis, but in practise the game is too fast for these to be achievable, but are now possible with table scotch due to the introduction of automatic scoring.
The two players, RED and GREEN are monitored by a red/green LED on each side of the court. The solo player can play-
Because each half-
A variety of game styles are selected by the control panel buttons.
Typical displays include:-
Rally targets correspond to the atomic numbers of the precious metals. Copper (bronze), silver, gold etc.
As in table tennis, the players, here designated red and green, change serve every 5 games and change court every 10 games. The current server and serve court are indicated by red/green LEDs above each court. Scores are indicated at the end of each game together with the preset winning targets and the type of bonus. At the end of each game the players have the option to null the last score if any discrepancy is agreed. When the target is achieved, he winner is declared together with the winning parameters.
An element of competition can be included by commitment to red or green, or by using the solo option in which scores obtained by serving to the left court are pitted against those from the right court to reveal and to help the struggle against a natural bias. Whether or not the bonus modes are used in match play, they can be used as target incentives for practice and reveal the psychological difference between slow play and fast play.
Spin and the high wall board
The table squash games in principle add a significant third dimension to the table tennis family, but fiercely competitive play, keeping the ball low, may not take advantage of this facility. Table Scotch was developed to add incentives to avoid this route, the first approach being to adopt a serve line, making low serves illegal. Although this is still possible, the inclusion of rally-
Bonus points cannot apply to game scores, only to rally scores, and the most effective incentive for exploring the height dimension was to enhance the rally score by bonus points for high wall shots, with a weighting determined by balancing the incentive against the increased vulnerability to smash. The same reasoning also applies to the slow point bonus. In both cases the creative use of spin provides one of the pleasures of the game, the undercut to induce the steepest possible descent from the wall board.
Two kinds of Scotch
A Scotch is an unexpected impact on the player’s home court. If this can be achieved the player wins the match. There are two ways in which it can happen; from the court, or from the wall. In each case the scotch is achieved if subsequent impact is at the wrong court. For a wall-
The net can be programmed as on or off. If it is on, any impact on the net will result in a fail.
Games + rallies
Games or rallies
Games before rallies
Bonus points only